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Skull and Bones

Reforging the Arsenal: Enhancing Equipment in Skull and Bones

In Skull and Bones, the current system governing weapons, armor, and ships leaves much to be desired. Many items become redundant, and recent changes to gear scores have only exacerbated the issue. To address this, I propose several straightforward improvements to the progression of gear in the game, aimed at ensuring viability for all items while promoting build diversity.

1, Uniform Ship Slots:
a, To maintain balance and consistency, all ships of a given size should possess the same number of furniture slots.
b, Small ships: 3 slots, medium ships: 5 slots, large ships: 7 slots.
c, Ship starting levels should also be standardized across sizes: small (level 2), medium (level 5-6), large (level 9-10).

2, Weapons and Armor Progression:
a, Implement a rarity-based gear system using white – green – blue – purple – orange tiers to denote item rarity.
b, Assign fixed gear scores based on rarity (e.g., 30-60-90-120-150) to ensure clear progression.
c, Each weapon and armor type should have 4-5 versions corresponding to rarity tiers, with stat increases as rarity ascends.
d, Example progression for weapons:

  • Culverin I (white) -> Culverin II (green) -> Culverin III (blue) -> Culverin IV (purple) -> Culverin V (orange).
    e, Example progression for armor:
  • Iron Husk I (white) -> Iron Husk II (green) -> Iron Husk III (blue) -> Iron Husk IV (purple) -> Iron Husk V (orange).
    f, Perks associated with gear (e.g., piercing) should increase in effectiveness with rarity (Piercing I to Piercing V).
    g, Enhanced variants of weapons, such as basilisks, should follow the same progression but offer additional perks while sacrificing raw damage.

3, Named Items:
a, Unique named items like ‘Scurlock’s Long Nines’ or ‘Dardanelles’ should always be legendary and possess distinct perks to reflect their status.
b, These named items should offer players special benefits not found in standard gear, enhancing the allure of acquiring them.

By implementing these adjustments, Skull and Bones can foster greater variety in ship loadouts and playstyles while maintaining balance and clarity in gear progression. These changes aim to enrich the player experience and promote exploration of diverse build options.

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